| CEventGameDevice(void *eventTarget) (defined in CEventGameDevice) | CEventGameDevice | |
| CGameDevice() (defined in CGameDevice) | CGameDevice | |
| fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const (defined in CEventGameDevice) | CEventGameDevice | [virtual] |
| fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const (defined in CEventGameDevice) | CEventGameDevice | [virtual] |
| fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const (defined in CEventGameDevice) | CEventGameDevice | [virtual] |
| gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2) (defined in CEventGameDevice) | CEventGameDevice | [virtual] |
| gameDeviceTimingResp(UInt16 freq) (defined in CEventGameDevice) | CEventGameDevice | [virtual] |
| queueGameDeviceTimingReq() const (defined in CEventGameDevice) | CEventGameDevice | [virtual] |
| ~CEventGameDevice() (defined in CEventGameDevice) | CEventGameDevice | [virtual] |
| ~CGameDevice() (defined in CGameDevice) | CGameDevice | [virtual] |
1.7.1