00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019 #pragma once
00020
00021 #include "CGameDevice.h"
00022
00023 class CEventGameDevice : public CGameDevice
00024 {
00025 public:
00026 CEventGameDevice(void* eventTarget);
00027 virtual ~CEventGameDevice();
00028
00029 void gameDeviceTimingResp(UInt16 freq);
00030 void gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2);
00031 void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const;
00032 void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const;
00033 void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const;
00034 void queueGameDeviceTimingReq() const;
00035 private:
00036 void* m_eventTarget;
00037 };