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00019 #include "CEventGameDevice.h"
00020
00021 CEventGameDevice::CEventGameDevice(void* eventTarget) :
00022 m_eventTarget(eventTarget)
00023 {
00024 }
00025
00026 CEventGameDevice::~CEventGameDevice()
00027 {
00028 }
00029
00030 void
00031 CEventGameDevice::gameDeviceTimingResp(UInt16 freq)
00032 {
00033 }
00034
00035 void
00036 CEventGameDevice::gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2)
00037 {
00038 }
00039
00040 void
00041 CEventGameDevice::fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const
00042 {
00043 }
00044
00045 void
00046 CEventGameDevice::fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const
00047 {
00048 }
00049
00050 void
00051 CEventGameDevice::fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const
00052 {
00053 }
00054
00055 void
00056 CEventGameDevice::queueGameDeviceTimingReq() const
00057 {
00058 }